AddRef() (defined in NERvGear::UnknownImpl) | NERvGear::UnknownImpl | inlinevirtual |
Animate(unsigned long msDuration, unsigned long msDelay, bool loop) (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
AnimateT(O *object, const T &src, const T &dst, unsigned long msDuration=1000, unsigned long msDelay=0, bool loop=false) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
GetAnimateType() const (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
GetDelay() const (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
GetDestination() const (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
GetDuration() const (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
GetEnding() const (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
GetLoop() const (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
GetObject() const (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
GetSource() const (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
GetState() const (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
m_delay (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | protected |
m_duration (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | protected |
m_loop (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | protected |
m_state (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | protected |
OnFrame(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
OnStart(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
OnStop(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
PLAY enum value (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | |
QueryInterface(const UID &interfaceID, void **ppvObject) (defined in NERvGear::UnknownImpl) | NERvGear::UnknownImpl | inlinevirtual |
Release() (defined in NERvGear::UnknownImpl) | NERvGear::UnknownImpl | inlinevirtual |
SetDelay(unsigned long msDelay) (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
SetDestination(const T &dst) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
SetDuration(unsigned long msDuration) (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
SetLoop(bool loop=true) (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
SetObject(O *object) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
SetSource(const T &src) (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inline |
SetState(STATE state) (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inline |
STATE enum name (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | |
STOP enum value (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | |
UnknownImpl() (defined in NERvGear::UnknownImpl) | NERvGear::UnknownImpl | inline |
WAIT enum value (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | |
~Animate() (defined in NERvGear::UI::Animate) | NERvGear::UI::Animate | inlinevirtual |
~AnimateT() (defined in NERvGear::UI::AnimateT< I, O, A, T >) | NERvGear::UI::AnimateT< I, O, A, T > | inlinevirtual |
~UnknownImpl() (defined in NERvGear::UnknownImpl) | NERvGear::UnknownImpl | inlinevirtual |