NERvDN Library  0.2.0.20160420-0019
NERvLibrary - Nerve Gear Developer Network
NERvGear::UI::AnimateT< I, O, A, T > Member List

This is the complete list of members for NERvGear::UI::AnimateT< I, O, A, T >, including all inherited members.

AddRef() (defined in NERvGear::UnknownImpl)NERvGear::UnknownImplinlinevirtual
Animate(unsigned long msDuration, unsigned long msDelay, bool loop) (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
AnimateT(O *object, const T &src, const T &dst, unsigned long msDuration=1000, unsigned long msDelay=0, bool loop=false) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
GetAnimateType() const (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
GetDelay() const (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
GetDestination() const (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
GetDuration() const (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
GetEnding() const (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
GetLoop() const (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
GetObject() const (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
GetSource() const (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
GetState() const (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
m_delay (defined in NERvGear::UI::Animate)NERvGear::UI::Animateprotected
m_duration (defined in NERvGear::UI::Animate)NERvGear::UI::Animateprotected
m_loop (defined in NERvGear::UI::Animate)NERvGear::UI::Animateprotected
m_state (defined in NERvGear::UI::Animate)NERvGear::UI::Animateprotected
OnFrame(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
OnStart(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
OnStop(unsigned long ms) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
PLAY enum value (defined in NERvGear::UI::Animate)NERvGear::UI::Animate
QueryInterface(const UID &interfaceID, void **ppvObject) (defined in NERvGear::UnknownImpl)NERvGear::UnknownImplinlinevirtual
Release() (defined in NERvGear::UnknownImpl)NERvGear::UnknownImplinlinevirtual
SetDelay(unsigned long msDelay) (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
SetDestination(const T &dst) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
SetDuration(unsigned long msDuration) (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
SetLoop(bool loop=true) (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
SetObject(O *object) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
SetSource(const T &src) (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inline
SetState(STATE state) (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinline
STATE enum name (defined in NERvGear::UI::Animate)NERvGear::UI::Animate
STOP enum value (defined in NERvGear::UI::Animate)NERvGear::UI::Animate
UnknownImpl() (defined in NERvGear::UnknownImpl)NERvGear::UnknownImplinline
WAIT enum value (defined in NERvGear::UI::Animate)NERvGear::UI::Animate
~Animate() (defined in NERvGear::UI::Animate)NERvGear::UI::Animateinlinevirtual
~AnimateT() (defined in NERvGear::UI::AnimateT< I, O, A, T >)NERvGear::UI::AnimateT< I, O, A, T >inlinevirtual
~UnknownImpl() (defined in NERvGear::UnknownImpl)NERvGear::UnknownImplinlinevirtual